VIZA 617: Advanced Animation
Fall 2016
ANIMATION PART 4 (Fall 2016 Semester Final)
ANIMATION PART 3 (2016 Fall Show Version)
ANIMATION PART 2
Animation PART 1
RiggING PART 3
Rocky:
MODELING PART 4
Rocky:
MODELING PART 3
Rocky:
RIGGING PART 2
Danny:
RiggING PART 1
Danny:
MODELING PART 2
Danny:
Modeling PArt 1
Danny:
ASSIGNMENT 8: Animatic with AUDIO
ASSIGNMENT 7: Audio
ASSIGNMENT 6: Animatic
ASSIGNMENT 5: Updated Character Sheets and Storyboard
Character Sheets:
Danny:
Rocky:
Storyboard:
ASSIGNMENT 4: PRODUCTION BUDGET AND SCHEDULE
Budget:
- Story Adjustment – 20 hours
- Re-adjusting storyboard and fixing camera angles
- Breaking storyboard into shots to set up animation schedule
- Voice actor recording
- Modeling – 66 hours
- Danny – 24 hours
- Rocky (imagined) – 24 hours
- Rocky (toy) – 10 hours
- Environment – 8 hours
- Land with ledge
- Bridge
- Mountain
- Hill
- Texturing – Basic Colors on all Objects
- Rigging – 48 hours
- Danny – 24 hours
- Rocky (imagined) – 24 hours
- Layout and Lighting – Week
- Camera set up
- Shot creation
- Basic Lighting
- Animation – 4 weeks
- Character animation
- Camera movement
Schedule:
- Week 3 (Thursday to Sunday) – 20 hours
- Adjust storyboard camera angles - 10 hours
- Break storyboard into shots - 10 hours
- Week 4 (Tuesday to Sunday) – 24 hours
- Model Danny - 22 hours
- Texture Danny - 2 hours
- Week 5 (Tuesday to Sunday) – 24 hours
- Model Rocky - 22 hours
- Texture Rocky - 2 hours
- Week 6 (Tuesday to Sunday) – 18 hours
- Model Toy Rocky - 9 hours
- Texture Toy Rocky - 1 hour
- Model Environment - 7 hours
- Texture Environment - 1 hour
- Week 7 (Tuesday to Sunday) – 48 hours
- Rig Danny - 24 hours
- Rig Rocky - 24 hours
- Week 8 (Tuesday to Sunday) – 24 hours
- Environment set up - 32 hours
- Camera placement - 32 hours
- General Lighting - 32 hours
- Week 9
- Voice Recording (Friday – Sunday)
- Start Animation (Tuesday – Thursday)
- Week 10 – 15
- Character Animation
- Camera Motion
- Rendering
ASSIGNMENT 3: Story Board and Color Script
Storyboard :
Color Script :
ASSIGNMENT 2: Initial Character Designs
Danny :
Rocky :
ASSIGNMENT 1: Synopses
Synopsis 1:
- Concept
- A little boy’s imagination takes him and his stuffed monster on an incredible adventure.
- Adventure and Friendship
- Setting
- Mountainous scenery with grassy paths and floating landmasses.
- Time is mid-day and gradually changes to sunset.
- Mood
- Wonder and Excitement
- The animation is set as an imaginative trip to a distant land. Wide shots to show landscape and mid/close up shots of the characters interacting and scaling/traversing dangerous paths.
- Characters
- Danny
- Young boy about 7 years old
- Wears an explorer's hat, a brown jacket, a green shirt, grey shorts and sneakers
- Brown hair and green eyes
- Brave, imaginative and full of energy
- Rocky
- Tall creature with fur
- Dark grey fur with white underbelly/paws
- A mix of a bear, a panther and a bat
- Calm, thoughtful and protective
- Danny
- Action
- Opens to Danny reaching the top of a rock face and calling down to Rocky “Come on Rocky! We’re almost to the top!” Rocky walks up to the cliff and is at eye level to Danny (The rock face is very small). Rocky says “Just be careful Danny, you don’t want to fall from up here.” And pats Danny’s head. “You worry too much!” replies Danny as he fixes his hat. They continue up a path that leads to the next land mass. They reach an actual cliff face and Danny starts to climb it without hesitation. Rocky stands back and waits to see if Danny is ok before climbing along. “I can see the top!” says Danny but as he finishes his sentence he slips on a rock and falls. Rocky calls out “Danny!” and jumps down to catch Danny. They roll down the cliff side and gently end up in a patch of grass. They both start to laugh and Danny says “There’s always next time.” They both sit up and the scene shows that the mountain is just a hill in their backyard and rocky is now a toy.
Synopsis 2:
- Concept
- A crash-test dummy explains how great the company it works at is.
- Background shows dummies “testing” items but in extremely dangerous ways.
- Setting
- The setting is a lab environment where experiments are laid out and separated by police tape.
- Lighting is mostly high key with few shadows that define the structures and characters.
- Multiple dummies are testing products/experiments.
- Mood
- Funny
- The animation will be structured as a promotional video for the lab. However, comedic moments happen in the background as dummies test products and the main dummy talks to the camera.
- Characters
- Dummies:
- Made of pale yellow/bronze plastic
- Functional eyes and mouth
- Durable bodies
- Rag doll body motions
- Very happy to work
- Dummies:
- Action
- Scene opens to a crash-test dummy walking through a lab. “Welcome to Crash Labs where we excel at testing our limits for your benefit!” the dummy explains. “Here we put ourselves through excruciating circumstances to test the latest and greatest products you all want!” In the background a dummy flies across the room and hits a wall. Another one checks the wall and gives a thumbs up while looking at the direction the first came from. “We love what we do here and hope it helps improve your life!” the main dummy starts walking up some stairs while in the background a dummy presses a button and another standing on a pad disappears. “Like we say at Crash Labs, if we don’t break then you can buy!” as the main dummy finishes his sentence he drops off camera view. The camera cuts to a view at the top of the stairs looking down as the main dummy is now sprawled out on the ground. He stands up then looks at the camera and says “It’s all in the name of progress!”